This short story is a Hugo finalist published by in March 2016.

Enith and Gaant have been at war. Although they have reached a peace agreement, there are war casualties on both sides. Calla is a military nurse from Enith and receives a message from the Gaant Major Lan that she met during the war. “I would like to see you, and bring the game if you can,” he says. The Gaant are telepathic and the Enith are not, but Calla bravely sets off with her chess set. She and Lan have a complex past, as each has been the other’s prisoner. She finds him in a hospital and the two set up a game, begin to play. Soon others of the doctors and nurses are offering suggestions.

Pros: This is a fairly straightforward story that reviews the experiences the two had together during the war and emphasizes their losses and their kindness to one another. Finding something in common (the game) clearly brings them closer, and their relationship affects the surrounding individuals, as well. I gather this is about overcoming differences and appreciating the kindness of others.

Cons: The story suffers from limited world building and scope, and I ended up with little idea of the greater politics (what caused the war?), the cultures or what the world looks like. Without the telepathy, this wouldn’t be speculative fiction. The characters are not clearly drawn, and I came away without much of an idea about how anyone or anything looks. It relies on emotion to carry it, but (jaded me) didn’t feel a whole lot. It’s a noble message, but not outstanding in execution.

Three stars.