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This is a book-length Hugo finalist published on the author’s website here.

Johnson discusses classic SF writers’ work and how these have influenced games and gaming. He includes interviews, and a chapter on “Adventure Romance in 1934, 1946, 1978, 1988, and 2014.” He challenges assertions that this literature has failed to stand up and should be replaced on the reading shelf by more modern works. His thesis is in support of reading Golden Age adventure SF, not only as the basis for current work, but also because of its intrinsic quality. In support of this, he provides sales rankings for pioneers like Asimov, Bradbury, Heinlein and Clarke, compared to highly popular current authors.

This is well written, well organized, well supported with examples and includes an exhaustive survey of Golden Age SF as it relates to gaming. The topic may be of limited interest to people outside the gaming community, but it’s a worthwhile read for the SF history. Four stars.

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